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Aircraft Field Guide

Abilities, armament, and handling characteristics for every flyable WWI fighter

Four fighters, two factions. The Camel and DR.I are rotary-engined and built for tight, sustained turning fights; the SPAD and Albatros trade some of that agility for a sturdier airframe and harder-hitting guns. New to the game? Read the how-to-play guide first for the full rules on movement, firing, and damage.

Royal Flying Corps & USAS — Allies
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Sopwith Camel
Britain · 1917 · 130 hp Clerget rotary
  • Rotary Snap — can execute the tight rotary-engine reversal maneuver (slow)
  • Speed Jump — may skip directly from slow to fast when neither move is advanced
  • High agility — up to 4 consecutive slow turns before stall penalty
  • Standard firepower — twin Vickers; normal structural-damage probability
  • Standard airframe — structural hits apply as normal
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Spad XIII
France / USA · 1917 · 220 hp Hispano-Suiza inline
  • Structural immunity — never suffers structural damage rolls; all gun hits deal only HP damage
  • Weave advantage — weave maneuvers do not count as "advanced" and may be chained back-to-back
  • No rotary maneuver — inline engine; Rotary Snap is unavailable
  • Moderate agility — up to 3 consecutive slow turns before stall penalty
  • Standard firepower — twin Vickers; normal structural-damage probability
  • Speed progression — must change speed by at most 1 tier per turn
Germans
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Albatros D.III
Germany · 1917 · 175 hp Mercedes D.IIIa inline
  • Heavy firepower — twin Spandau synchronized guns; +50% structural-damage probability per hit
  • Weave advantage — weave maneuvers do not count as "advanced" and may be chained back-to-back
  • No rotary maneuver — inline engine; Rotary Snap is unavailable
  • Moderate agility — up to 3 consecutive slow turns before stall penalty
  • Standard airframe — structural hits apply as normal
  • Speed progression — must change speed by at most 1 tier per turn
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Fokker DR.I
Germany · 1917 · 110 hp Oberursel rotary
  • Rotary Snap — can execute the tight rotary-engine reversal maneuver (slow)
  • Weave advantage — weave maneuvers do not count as "advanced" and may be chained back-to-back
  • High agility — up to 4 consecutive slow turns before stall penalty
  • Standard firepower — twin Spandau; normal structural-damage probability
  • Standard airframe — structural hits apply as normal